Post by kgal on Jun 27, 2012 12:40:08 GMT -6
As we've seen in the show, sometimes players can be pushed back two zones or even straight into the water. However, currently the only way to be pushed back is to get a d.roll of 5 below the opponent's a.roll, or a d.roll of 1.
And since the rounds are only two posts per person, it's unlikely that anyone will be pushed off the ring, even though it happens quite frequently in the show matches, and even less likely for teams to advance.
I was wondering maybe if we could make it so that d.rolls 10 lower than the a.roll will push the player back two zones? And then a d.roll of 15 lower would knock them out of the ring?
EDIT: I just had another thought. Perhaps rolls of 20 should have more benefits, and rolls of 1 more drawbacks. Like in d$d, an a.roll of 1 could be a critical miss, maybe an attack that veers away towards the stands, completely missing, or even hitting a teammate on accident, or forcing the character to get in the way of their teammates.
And then like a.rolls of 20 are an automatic hit and can push the player back a zone, while d.rolls of 20 don't harm the defender at all. Idk something like that.
Is that feasible or would that be just too complicated for the ruleset?
And since the rounds are only two posts per person, it's unlikely that anyone will be pushed off the ring, even though it happens quite frequently in the show matches, and even less likely for teams to advance.
I was wondering maybe if we could make it so that d.rolls 10 lower than the a.roll will push the player back two zones? And then a d.roll of 15 lower would knock them out of the ring?
EDIT: I just had another thought. Perhaps rolls of 20 should have more benefits, and rolls of 1 more drawbacks. Like in d$d, an a.roll of 1 could be a critical miss, maybe an attack that veers away towards the stands, completely missing, or even hitting a teammate on accident, or forcing the character to get in the way of their teammates.
And then like a.rolls of 20 are an automatic hit and can push the player back a zone, while d.rolls of 20 don't harm the defender at all. Idk something like that.
Is that feasible or would that be just too complicated for the ruleset?