Post by hanabi on Aug 7, 2008 23:56:49 GMT -6
I made an entire Firebending Style a while back, based on the control and Retraction of heat, it was a long time ago that I did this, and it's still stuck in my head, it's basically a different form of Fire bending that All Firebenders in my mind could probably do if trained too.
I decided to write fully on my odd form of Firebending, tell me what you think.
This style is the style Hanabi uses instead of normal Firebending, it has a lot less techniques and most of the techniques are a lot more cumbersome to use, this form is more centered on heat and less on convection then normal Firebending, Hanabi has Mastered the High end techniques and is learning the vary corners of the master part of the Style.
Hanabi because of this style cannot use any normal Firebending techniques, she could probably light a candle like normal, but the effort to build fire in they way would tire her.
Hanabi has a few variations on any technique she learns, but these are the basic originals, the teachings and foundations. The most powerful moves of the style.
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The scroll is an ornate scroll with no apparent crest.
Inside of it are the teachings of how to perform a strange style of Firebending.
Firebending: The Quivering Flame.
This unique Firebending Style is based entirely on the gathering of heat from anything that its user can project there chi into.
It is a bizarre style that is slower then normal Firebending and often leaves the user in a state of vulnerability which is why it is not widely practiced, because many see its weakness as far greater then its advantage, here are the bases of the technique.
Style Essential Technique: Gathering.
Gathering is the most important part of this style to learn, the user focuses inwards drawing on there breath to create the normal heat, and then they pull deeper into the vary heat of there own body moving the heat from there body into the place they are going to project the flame from.
All of the heat gathered is held at the center of the bender where it is maintained in the gut and held by there breath so the heat doesn’t spread away as it normally would if not expended.
This is why it is called the Quivering Flame, because often times the bender will throw them self into a state of hypothermia.
Despite the users current state of hypothermia they are not any more vulnerable then normal to sudden temperature shock from heat mainly because they are pulling all heat in and on and sometimes around themselves inwards.
The user can also extend his Chi pulling the heat from around himself in his environment to increase the power of there flame, hotter environments are best for this as there is more heat to pull.
Gathering has a strange effect, anyone who where to touch the Firebender would feel that they where as cold as if they had just got out of a freezing pool, also they have a hint as to the Firebenders gathering of heat as the temperature of the environment will drop several degree’s if they are indoors or the bender is a total master of the style.
On another note, without this form of gathering all of the other techniques in this style are a lot harder or impossible to execute.
The gathering technique can be used to block tiny fire attacks with the user’s hands by absorbing the heat from the enemy’s fire, in effect not only dissolving there flame, but making the heat from it your own.
Basic Style Technique: Heated Hands.
The next part of the style is pushing the gathered heat into the user’s hands and if they desire there feet, the two easiest places in the body to expel fire from, the effect will be that there hands will become burning hot like fire allowing for a multitude of uses in combat and other areas. The user can cause burns without conjuring a flame by grabbing an opponent.
The advantage and disadvantage of this is equal, on the advantageous side the opponent won’t see a flame so they probably won’t be prepared for the user’s initial attack and will probably get a nasty burn that they will remember for a while.
The Primary Way of Defense is heating of the hands and the equalization in temperature toward the high end would allow them to deflect most basic Firebender attacks such as a cone or a basic ball.
Be warned that this doesn’t always work for the best as some Firebending gets far hotter then the heating hands normally handles, you need to decide your defense wisely as to much heat in the hands of someone new to the style could cause just as bad burns as if the flame hit in the first place.
The Second Way of Defense is that the uses can use this in tandem with there gathering to absorb Firebending attacks that are larger and hotter then normal gathering would allow on its own, mainly because the user gathers the heat and rises there own temperature on there hands when they block allowing them to absorb the extra heat instead of being overwhelmed.
This way requires a lot more skill and requires the user expend there own chi to block, but it is a far more sturdy defense to those whom have mastered it.
The disadvantage of this technique is that the heat gathered in the hand is a lot harder to expel making it so they cannot throw a flame while using this technique limiting them to extreme close quarters combat.
A single techneque, the pounding line can be used to increase and implement a range attack with the Heated Hands.
In navigation such as climbing and grabbing it is probably the best technique; the massive heat from the hands incinerates most friction reducing layers they grab, such as moss or water allowing them a solid grip on even the wettest and mossiest of stones.
Basic Style Technique: The Large Ball.
The large ball is different then the Heated Hands as the user takes the gathered heat and slowly convexes it into a large ball of flame that takes a bit longer to gather.
The difference however is a stronger flame that is almost impossible to be stopped in flight, it takes twice as long and a lot more energy to gather then a normal fireball, but its power is three times greater then a normal fireball.
Some logic says “Wouldn’t the three faster fireballs be better?” and in a lot of cases that is a yes, but this technique is a lot stronger then normal for the purpose of battering through lesser defenses, a whip of water from a Waterbender can dispel a lot of flame, but when gathered at this magnitude only an actual shielding technique can block this ball of fire.
Basic Style Technique: Desert Survival.
Deserts are places of great heat and while advantageous in a single battle can hinder greatly one ones level of water, the heat causes the water in the body to come out as perspiration, this technique was designed to make Desert Survival easier.
It is in basic the same technique as the gathering except the Firebender expels the heat he gathers from his body outward into the environment cooling the temperature of his body to a normalized level making the hottest of deserts or lava lands no longer impossible to survive in.
The key here is to gather heat while not tapping your breath, tapping your breath will build up your own heat and should be reserved for combat, as using your breath may cause you to overheat for such a light technique.
To practice without endangering yourself you should inhale a breath of air, focus on it and pull the heat from the air, then exhale your cooled breath, don’t pull to much heat or you risk cooling your lungs to a dangerous level and could cause asphyxiation.
This technique is not a combat technique, if someone tried to cool air to the point there breath would effect another person they would cool the center of themselves effectively stopping there own heart.
The actual technique is a reverse of the exercise; you inhale a breath, put your heat into your lungs then exhale the heat from your body cooling yourself.
On another note, in theory you could use this to breath fire, but unless your control is at a master level then you will probably burn out your own lungs before even spitting out anything threatening.
Moderate Level Technique: External Gathering.
The user must again have mastered the basic gathering to use External Gathering.
External Gathering is a technique where the user gathers the heat from the air around them at a faster rate without tapping into there own body’s reserves.
This technique allows for the same sort of techniques as the normal gathering, but to get enough heat usually takes twice as long, as a Firebenders internal reserves are there strongest place to pull heat from.
It is advisable to not use this unless you have time to gather, it takes a lot of focus and is harder to do, the only area a Firebender could probably use this in close combat would be near extreme heat.
If the user sees a large flame coming towards them and they have enough Chi, they can absorb the heat from the projected object, how much they can pull depends entirely on how much chi they have.
In estimation a person who has just learned this technique and is a moderately good Firebender could throw ‘The Large Ball’ in twice the normal time stated in that technique, while a master of the style could probably not have there time impacted.
Moderate Level Technique: Pounding Line.
The user gathers vary slowly over a huge amount of time into a single hand heat tell there hand itself is red and beginning to receive burns from the heat gathered inside of it and then they root them self and release the flame forward feeding it energy and not letting it all out at once.
The result is a massive stream of fire about three feet in diameter that will shoot and a slightly slower then normal pace towards there target. The advantage is that the beam can breach almost any bender made defense risible, but its slow gathering speed combined with its slow projection and the user being forced to keep his feet rooted when he moves to fire.
This isn't always a disadvantage, having that much heat gathered in your hand if you grab a person could leave devastating burns.
The user takes careful aim and they release the heat he gathered taking about a second for the flame to suddenly pound from his hand towards its intended target, the power of the flame means its not only strong, but it will be moving through the air fast as well.
This technique is dangerous because if the Firebender looses rooting when the attack finishes leaving there hand the attacks pressure will throw the Firebender onto there back and there remaining energy if enough is left could explode in there palm giving them a massive burn and leaving there entire arm paralyzed for a season, or if enough heat is gathered, totally incinerate the forearm and hand.
The time taken to gather for a person who has just reached the skill to use this technique would be about 40 seconds, while a true master of the style could muster this attack in 10 seconds, the time taken to actually project the gathered heat from the hand into the line itself takes about 4 seconds, a master could probably get the line thrown in 1 second.
High Level Technique: The Rapid Fire.
The Firebender must have gathered a huge amount of energy and have it all gathered into there shoulders, gathering the heat should take 10 seconds for anyone able to do this technique, and 10 more seconds to relocate the flame to there shoulders, the time of fireing lasts 20 seconds total.
They must take rather careful aim as the technique is a speedy and reckless one, once they are sure of there aim they project the heat gathered in there shoulders down there arm in bursts about a third the size of a normal fireball, the result is that they will shoot from each hand a large number of small weaker fireballs in the direction they aimed at a really high speed.
The way it works and the reason it is gathered in the shoulders is because pulling the flame down the arm lengthens each flame into a small line allowing it to cut through the air faster at the cost of power.
This technique has the disadvantage, the constant flowing of the fire takes massive amounts of concentration, and the projection of the technique is bright and flashy and the repeated flashing of each fireball emerging makes keeping a good aim rather hard.
The other disadvantage is the quickly summoned weak flames will breach on any barrier doing vary little or no damage at all.
High Level Technique: The Rapid Flash.
This attack is made from The Rapid Fire, the original idea was to gather more and more energy in the shoulders to provide extra power to the original attack, but the body can't keep that many flames focused and the result is a technique in itself.
The Rapid Flash is made when more energy is gathered then can be channeled by The Rapid Fire, the result is that when the flame leaves the hand they explode on contact with the air in many blindingly bright flashes.
The use of this technique should be obvious, the opponent is focused and watching every move you make to dodge and then you use the Rapid Flash to force his attention away or possibly blind him for a few seconds.
This techneque of corse has its best effect at night.
High Level Technique: The Quivering Flame.
The Firebender has mastered gathering to a degree that they can pull the heat from an entire room or a 10 foot radius around themselves outdoors with faster speed at the expenditure of extra Chi.
The effect is that for twice the normal cost, the Firebender can gather any of there techniques in half the time needed, that or if the normal time is spent; gather enough energy to make the attack with twice the normal amount of power it normally packs.
On the other hand you can use this form of gathering with the basic and the breath and twice the amount of time needed to gather a fearsome technique that is four times stronger then its basic counterpart.
On another note, when used it is also a good way to intimidate an opponent, as they probably won’t know why the room is getting cold, you can use this to try and gain a mental advantage.
Master Technique: The Frozen Flame Palm.
For an extreme amount of Chi in there attempt the Firebender will strike an opponent hard in the chest and execute the gathering technique on them.
The user needs a lot more Chi to do this as they have to breach an opponents Chi to use this technique, making the worst people to use this on, the people with the most Chi.
The Gathering Technique is executed by a sudden palm thrust into the opponent, its effects vary, but the theory is simple, to gather heat from inside the opponents body.
The first palm thrust generally sends a fierce chill down the opponent as there surface warmth is pulled into the users palm; this causes chills and in less focused warriors can cause severe trembling.
The second time the user strikes his palm his opponents get some of there center warmth stolen, this is a larger amount of heat causing the opponent to enter the first stages of Hypothermia, if used on people who are not healthy any state of Hypothermia can end in death if not treated.
Most master’s don’t have enough energy to execute the palm a third time on an enemy, but the originator of the style had that much energy, when the third strike of the palm hits, the opponents core warmth will get pulled on, chilling them to the bone, putting them on the latter end of Hypothermia, only the healthiest, luckiest and most determined can survive after this strike, but if it lands, chances are the battle is over.
No one has ever managed to make a fourth strike.
In battle this technique has its severe advantage, but a few key weakness' as well.
If the battle carries on for more then 20 minutes then an opponent that had only been hit with the first palm will no longer be so chilled that they are hindered.
If the second palm hits however they will need to take action to start a recovery and they won't be able to recover during the battle and any hindering effects of the palms will be close to unshakable.
The only way known to combat this is a Firebender rising there own core temperature to counter the cold, sense self warming is a basic technique of Firebending it makes this move a rather bad choice against another Firebender.
Master Technique: Belly of the Inferno.
This technique is a dangerous one where the user gathers every ounce of heat they have available to them, in themselves, the environment and there breath and press it into there outer skin.
The users skin will turn read and all moisture on there skin will be instantly evaporated, as the energy continues to gather the heat will get higher and high and the Firebender will catch in a mighty blaze, there chi and raw heat as the fires food, the fire will continue to grow the more energy its fed until the Firebender is as hot as a blazing inferno making approaching them the same as approaching a bonfire.
This techniques main flaw is the user is pulling so much to keep themselves from being burned physically as fuel that they throw them self into a state of Hypothermia on the inside, the flames of that heat will only last so long, and while gathered all fire techniques one try’s to use take only half the time to gather energy for.
It’s an Ironic technique, the Firebender appears to be burning in a great inferno, but in truth they are actually freezing to death.
The final part of this technique, the user when the bonfire can get no hotter pulls all of the fire suddenly into themselves, there body being consumed as fuel and there entire body is incinerated and they explode in a massive blast that can disintegrate anything within 10 feet of the Firebender, also anything within 10 feet of that will get terrible third degree burns.
Notes on the Style
This style while useful in combat was originated as a form of all environment survival for the most hostile of environments, with warmth stealing techniques that where originally made for use on animals to prevent the cold from getting to the user.
Those who read this scroll and practice its teachings should never forget that this should not be misused, and the later end techniques should only be used to save your life.
The Final Technique should only be used when dieing to protect something. Or if you wish to die.