Post by ashuki on Mar 26, 2006 13:05:41 GMT -6
This came up in the Feng Shui RP boards and everyone thought it was an good idea, but its just an idea as of now. Though to make it work, we of the Avatar RP community must band together all their skills, so if you have any to contribute, please reply. This is a post from the Feng Shui Avatar Rp board. This is not me, this is Kurosai's writing and all terms and uses are property of him/her.
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Currently this is just an idea, but during a cbox conversation with various others on March 25th, this topic came up. I and several others thought it was a good idea, and with enough people contributing it might just be possible to pull off. I have some minor programming skill, various game design resources as well as experience as a game designer and pixel artist, so that's something.
For those who don't know, an MMORPG is a Massively Multiplayer Online Role Playing Game. However, most MMORPGs tend to suck after a while (*cough*EverQuest*cough) because of:
- Lack of purpose, maximum levels reached, crappy quests, etc.
- Crappy community, hard to find party members or buddies, etc.
- Role Playing doesn't exist in this so-called Role Playing Game, and the few that have RP servers don't have any actual roleplayers on them or don't have the capabilities to allow effective roleplaying which in turn discourages it, etc.
So the first goal would be to eliminate the above. Quests need to make sense and be fun, the system needs to be something fresh that can't run out (like leveling systems, which also seperate players by level causing an even greater gap in the community) and we also need a friendly community. This could be considered that. ^^; Also, roleplaying would have to be heavilly encouraged. This could be done, for example, by the use of NPC mods that actually play the NPCs, rather than programmed ones. This would force the players to actually use roleplaying to interact with them.
My ideas for this are still bouncing around in my brain and obviously anyone can contribute. I'll modify this post with updates on progress and such as we go on. Also, if anyone knows someone who has good programming skills or knows someone that knows someone like that, contact them! The number one problem we'd face trying to make an MMORPG is programming. That, and lawsuits, but we don't need to worry about that unless we decide to charge money. ^^; Annnd if/when we do that, the MMORPG should be good enough that we can negotiate with the creators of avatar to pay them royalty fees or something.
Okay, enough of my rambling, here's some sections for this... project I guess:
——-UPDATES-—-
- March 26th, 2006, 4:45 AM
- Created this thread and finished Aang forward sprite.
——-STAFF-——
Kurosai - Designer, Programmer, Pixel Artist
Sai-san - Web Designer, Graphics Artist
——-POSITIONS AVAILABLE-——
One important thing that should be noted is this project is completely unfunded (aside from a part mentioned below) so people working on this will not be paid. Therefore, it's pretty much a requirement that you either enjoy making games or love Avatar. ^^; Of course, if we ever do make money off this, then this would change, but until then...
- Designers
People who are good at coming up with ideas for games. They need to have good organizational skills and experience with a variety of games. The main goal of the designer is to make a game that the players can enjoy to the fullest. Designers need to come up with the storylines, characters (npcs), systems (stats, combat, world physics) and so on.
- Programmers
Very important, we need programmers. Any language is fine as long as they have enough expertise in it to work on a project like this. Otherwise, if they at least have a good programmer mind and can learn programming languages easilly, they can try Game Maker, which is the program I use now. It's freeware, though some features can't be unlocked without paying (though I'm willing to fund this). Anyway, I can do minor programming in Game Maker, but not so much that I can design an online game or handle most of the more complex functions. So if anyone feels they could learn a new programming language, this could be the position.
- Pixel Artists
I'm a decent pixel artist myself, but designing hundreds of sprites gets very tedious if you're working solo. Normally game companies have pixel specialists. For example, someone to work on characters, another to work on terrain, another on items and objects and so on. This is also to keep the same style of pixel art. You don't want clashing styles of characters or any of the other areas for that matter. The only time it's a good idea to use multiple pixel artists for the same category is if you have a general template for the category (like a character manakin sprite they can build off of) or if the artists are just doing re-colors.
- Other Artists
Illustrators, interface/wallpaper artists, sound effects and music artists, all are useful and will most likely be needed in the future. If you have any artistic ability that doesn't fit the other categories, this would be your position.
More to come as I think of them or they're suggested!
—————————————————————————————————
Currently this is just an idea, but during a cbox conversation with various others on March 25th, this topic came up. I and several others thought it was a good idea, and with enough people contributing it might just be possible to pull off. I have some minor programming skill, various game design resources as well as experience as a game designer and pixel artist, so that's something.
For those who don't know, an MMORPG is a Massively Multiplayer Online Role Playing Game. However, most MMORPGs tend to suck after a while (*cough*EverQuest*cough) because of:
- Lack of purpose, maximum levels reached, crappy quests, etc.
- Crappy community, hard to find party members or buddies, etc.
- Role Playing doesn't exist in this so-called Role Playing Game, and the few that have RP servers don't have any actual roleplayers on them or don't have the capabilities to allow effective roleplaying which in turn discourages it, etc.
So the first goal would be to eliminate the above. Quests need to make sense and be fun, the system needs to be something fresh that can't run out (like leveling systems, which also seperate players by level causing an even greater gap in the community) and we also need a friendly community. This could be considered that. ^^; Also, roleplaying would have to be heavilly encouraged. This could be done, for example, by the use of NPC mods that actually play the NPCs, rather than programmed ones. This would force the players to actually use roleplaying to interact with them.
My ideas for this are still bouncing around in my brain and obviously anyone can contribute. I'll modify this post with updates on progress and such as we go on. Also, if anyone knows someone who has good programming skills or knows someone that knows someone like that, contact them! The number one problem we'd face trying to make an MMORPG is programming. That, and lawsuits, but we don't need to worry about that unless we decide to charge money. ^^; Annnd if/when we do that, the MMORPG should be good enough that we can negotiate with the creators of avatar to pay them royalty fees or something.
Okay, enough of my rambling, here's some sections for this... project I guess:
——-UPDATES-—-
- March 26th, 2006, 4:45 AM
- Created this thread and finished Aang forward sprite.
——-STAFF-——
Kurosai - Designer, Programmer, Pixel Artist
Sai-san - Web Designer, Graphics Artist
——-POSITIONS AVAILABLE-——
One important thing that should be noted is this project is completely unfunded (aside from a part mentioned below) so people working on this will not be paid. Therefore, it's pretty much a requirement that you either enjoy making games or love Avatar. ^^; Of course, if we ever do make money off this, then this would change, but until then...
- Designers
People who are good at coming up with ideas for games. They need to have good organizational skills and experience with a variety of games. The main goal of the designer is to make a game that the players can enjoy to the fullest. Designers need to come up with the storylines, characters (npcs), systems (stats, combat, world physics) and so on.
- Programmers
Very important, we need programmers. Any language is fine as long as they have enough expertise in it to work on a project like this. Otherwise, if they at least have a good programmer mind and can learn programming languages easilly, they can try Game Maker, which is the program I use now. It's freeware, though some features can't be unlocked without paying (though I'm willing to fund this). Anyway, I can do minor programming in Game Maker, but not so much that I can design an online game or handle most of the more complex functions. So if anyone feels they could learn a new programming language, this could be the position.
- Pixel Artists
I'm a decent pixel artist myself, but designing hundreds of sprites gets very tedious if you're working solo. Normally game companies have pixel specialists. For example, someone to work on characters, another to work on terrain, another on items and objects and so on. This is also to keep the same style of pixel art. You don't want clashing styles of characters or any of the other areas for that matter. The only time it's a good idea to use multiple pixel artists for the same category is if you have a general template for the category (like a character manakin sprite they can build off of) or if the artists are just doing re-colors.
- Other Artists
Illustrators, interface/wallpaper artists, sound effects and music artists, all are useful and will most likely be needed in the future. If you have any artistic ability that doesn't fit the other categories, this would be your position.
More to come as I think of them or they're suggested!