Thank you for visiting TARP!

After fourteen wonderful years, we have decided it's time to close our doors.

It wasn't an easy decision to make, by any means. We have so many wonderful memories of TARP, and have made many long-lasting friendships because of this community. But, at the end of the day, it was too much of an uphill struggle to keep the roleplay active in light of the lessend interest in the Avatar universe as a whole, and the lack of fresh canon content. We can't stress just how much we're going to miss TARP and all of our characters and stories.

TARP will remain accessible as an archive to all current members; just login as usual. If you're a former member interested in accessing our archives, please contact us at [email protected].

Moving forward, Kami and Gia are hard at work on our new, original fantasy roleplay. We hope you will join us on our next adventure -- please keep an eye on this space for more information!

Thank you all again for such a wonderful fourteen years, and we hope that your future RP adventures give you as much happiness and gratification as TARP did for us.

Signing off, for the final time: thanks, and happy roleplaying!
Gia & Kami

  • The Plot

  • Additional Info

Previously, on Avatar...

Earth. Water. Fire. Air.

Long ago, the four nations lived in harmony; then, everything changed when the Fire Nation attacked. For a hundred yers, the world was embroiled in war until the Earth Kingdom, Water Tribes, and defectors from the Fire Nation banded together and stopped the Fire Lord's march of conquest. In collaboration with the other nations, his son, the new Fire Lord, signed a peace treaty and worked ceaselessly with the other leaders to repair international relationships and build trusts.

After several years, they founded a sovereign state meant to symbolise the recreation of harmony. They called it The United Republic of Nations, and its capital they called Republic City; it was a thriving society where benders and nonbenders from all nations could co-exist in peace.

Or, at least, it was meant to be...


After the uprising of a militant nonbender group known as the Equalists was quashed by the Republic City Police Department, the citizens of Republic City had hoped to start anew, rebuilding their lives and friendships from the bits of rubble and broken trusts.

But what the Equalists started could not be undone. After almost a century of relative peace after the Hundred Years war, Fall of 172 AG — two years after the uprising — finds Republic City on the brink of civil conflict. Two political factions rose from the ashes of the failed takeover. On one side, the Traditionalists strive to preserve history and the status quo, maintaining that those capable of bending the elements should be recognised throughout society for their unique abilities. On the other, the Reformists strive to dismantle this hierarchy and call attention to the negative conditions that tradition has created for the majority of citizens: nonbenders. Protests marches are a regular occurrence, and the newspapers always have at least one story of bender-versus-nonbender fighting in any given issue.

As the leaves fade from a brilliant green to crisp reds and yellows, the RCPD is no closer to finding the party responsible for the death of the Reformist activist. While The Republic Times seems to have stayed mute on the subject, other, lesser-known circulations have begun posing an uncomfortable question: are the RCPD -- an organisation comprised primarily of benders -- taking sides?

Trust is thin on the ground in Republic City, and as the biting chill of winter begins to creep through the shortening autumn days, it seems only a matter of time before even the smallest misstep throws the city into open turmoil.

The city is on a PRECIPICE — a proverbial powder keg, just waiting for the right spark. Will you be the one to ignite the flames?

The Factions

Traditionalists: are a political group keen on upholding the status quo; bending is a unique ability not bestowed on everyone, and thus benders should enjoy being recognised for it in all aspects of society, whether through preferential treatment, bending-only activities (eg: probending), or general prestige. Avatars in particular are an aspiration for all bending-capable traditionalists, and are revered by all traditionalists. Nonbenders may align with Traditionalists as well, if they agree that bending ability should come with prestige and special consideration in day to day life since they are capable of controlling forces of nature.

Reformists: are a political group eager to dismantle the status quo; bending is unique, but should be treated as other inherent talents such as a proclivity to drawing, martial arts, or academics. They oppose the preferential treatment that benders receive, and strive to call attention on the negative impacts these aggressions have on nonbenders, such as being passed over for job opportunities in favour of benders, increased housing costs due to lack of bending status, exclusion from the only established professional sport in the nation by design. Benders may align with Reformists as well, if they agree their abilities should not be a basis for preferential treatment.


Avatar: is an honourific title for any learned bender who is proficient in the ways of all four elements — its martial arts, as well as its philosphoy and teachings — though they themselves can only bend a single element. An avatar has incorporated total harmony of all four elements' styles into their native element, showing flexibility and unity between forms. Avatars are few and far between, mostly middle age or older, and thus enjoy much public renown, financial prosperity, and societal privilege.

The Elements: Earth, Water, Air, and Fire. These elements are considered the building blocks of life, and cannot be broken down further.

Bending: all four elements can manifest in a person as the ability to manipulate and control a specific element. Excepting airbending, all benders must have inherited their ability genetically somewhere along their family tree. It would be nearly impossible for a bender to manifest a bending ability has no presence in their geneological history. Airbending, on the other hand, has reserfaced amongst people previously considered nonbenders with high spirituality / spiritual belief. As such, airbending tends to manifest in later years, unlike any other bending ability, once an individual's belief system has solidified.

Spirituality: varies from person to person, from nation to nation. Prior to their near-extinction, the Air Nomads were such a spiritual nation that every Air Nomad was also born an airbender. Other nations have significantly less cohesive spirituality, and the larger the nation, the less spiritual its residents as a whole. The Earth Kingdom, being the largest of the four, also has the lowest ratio of benders to nonbenders.

Other Nations: outside of the United Republic / Republic City are the Air Nomads, Fire Nation, Earth Kingdom, and Water Tribes. While the Air Nomads have been saved from extinction due to how airbending manifests, their overall society is fractured an is currently centred in Republic City, with an Air Temple located in the Sun Temple District. Not much is known at the present about the structure of the other nations, though they have open immigration policies with the United Republic of Nations.